It has been 8 years since I heard about Monty Hall problem for the first time. I never completely trusted the offical solution. The only solution I would completely trust is my own simulation of thousands of games, so I decided to make one and prove the rest of the world wrong.
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Let me present you 3D Tool, web-based model viewer with a simple renderer I made during this summer. It has basic functionality and can deal with several basic 3D formats. 3DTool.ivank.net.
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I needed a really fast Gaussian blur for one of my projects. After hours of struggling and browsing the internet, I finally found the best solution.
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I recently found a very interesting project, called SmallPT. It is photorealistic 3D renderer, written in 99 lines. So I decided to rewrite it into JavaScript.
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I have made a Raytraced Online Game few months ago. It looks nice, but it does not look realistic, so I decided to rewrite it into Path Tracing.
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Adobe Photoshop, Gimp and many other image editors have a tool called Curves. There are several "knots" and while you move them, it computes a curve in between. I always wondered, how is this curve computed.
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There are many "smart" algorithms in 2D graphics and Floyd-Steinberg error diffusion is one of them. Attached demo demonstrates a dithering on webcam output (or Bucks Bunny video, when webcam is not available).
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I had some free time last weekend, so I decided to try to write some simple raytracer. It runs in real time on the GPU, it is controlled by JavaScript.
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I was playing with JavaScript and decided to create my own small framework for 2D games, based on WebGL. I have alredy made 2 small games on top of it.
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Today's post will be about Quadtrees. I have coded a little visualization, which may help you understand this data structure.
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I have made a little tool. Here you can specify some binary relation over a finite set. Then you can generate a closure of it.
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Today I woud like to show you a remake of my previous flash app, which I rewrote into HTML5. It is the force-based graph algorithm form my previous article.
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I always wanted to try programming in JavaScript, so I decided to rewrite my implementation of Fortune's algorithm from C++ and ActionScript 3 into JavaScript.
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