How Vector Graphics Work
I have worked with vecor graphics for more than 15 years, but some mechanisms were not clear to me. Now, I think I have figured it out and I would like to explain it to you.
I have worked with vecor graphics for more than 15 years, but some mechanisms were not clear to me. Now, I think I have figured it out and I would like to explain it to you.
Let me present you 3D Tool, web-based model viewer with a simple renderer I made during this summer. It has basic functionality and can deal with several basic 3D formats. 3DTool.ivank.net.
I needed a really fast Gaussian blur for one of my projects. After hours of struggling and browsing the internet, I finally found the best solution.
I recently found a very interesting project, called SmallPT. It is photorealistic 3D renderer, written in 99 lines. So I decided to rewrite it into JavaScript.
I have made a Raytraced Online Game few months ago. It looks nice, but it does not look realistic, so I decided to rewrite it into Path Tracing.
There are many "smart" algorithms in 2D graphics and Floyd-Steinberg error diffusion is one of them. Attached demo demonstrates a dithering on webcam output (or Bucks Bunny video, when webcam is not available).
I had some free time last weekend, so I decided to try to write some simple raytracer. It runs in real time on the GPU, it is controlled by JavaScript.