Posts Tagged ‘ActionScript 3’

Fortune’s algorithm and implementation

This text was created as a credit work at subject Algorithms nad data structures II, MFF UK. It contains an implementation in C++ (at the end) and ActionScript 3.0 (in previous posts).

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Basic geometry functions

In this article we will see how to implement some basic geometry functions in 2D space. We will wirte line segment intersection and circumcircle.

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Voronoi diagram in AS3

In today's article I will introduce you my own small library for generating Voroni diagram in ActionScript 3. I used Fortune's algorithm, which is probably the fastest algorithm for solving Voronoi diagram.

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Force-based 3D graph drawing in AS3

I decided to extend my last graph drawing algorithm - I added a "z" coordinate (for position, forces etc.). I used Away3DLite libraries for drawing a graph.

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Aho-Corasick – implementation and animation

Today we will learn how to implement the Aho-Corasick algorithm. It is used for finding occurences of words in text and it is faster than other common algorithms. Code will be in ActionScript 3, but implementation in C, C++, C# or Java will be very similar.

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Force-based graph drawing in AS3

This post will be dedicated to drawing graphs in an aesthetically pleasing way. We will use physics "spring" algorithm, and create real-time simulation.

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Trie implementation in AS3

In this post, we will implement the Trie data structure in ActionScript 3. Then we will draw it to get a nice picture of this data structure.

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Sierpinski Triangle in AS3

Today we will take a look at recursive fractal drawing in ActionScript 3. We will draw a Sierpinski Triangle.

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Binary Search Tree in AS3

In this article we implement a binary search tree in ActionScript 3. We will create a class and add some basic methods. At the end we create an algorithm to draw it.

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